![]() That said, one benefit of that amalgamated approach is that some ideas that didn't quite gel in a previous Sonic Team effort can get a second look here. Why is Sonic always punching things and never racing things? Between Shadow the Hedgehog's levels in Sonic '06 and the Werehog in Sonic Unleashed, you would think the developers would try their hand at an alternative gameplay style that's more on-brand - like racing. It's got Sonic Adventure-esque open areas with Sonic Generations' refined boost gameplay and another crack at the parkour system from the Wii U exclusive Sonic Lost World - that's all good - but once again we see Sonic Team shoehorning an awkward-looking combat system into a Sonic game. How Sonic Mania changed Sonic Frontiers gameplay for the betterMuch as Sonic Mania felt like a culmination of every lesson learned by 2D Sonic game design when it launched, Sonic Frontiers seems to be an amalgamation of the last 20 years of 3D Sonic game design.
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